Back in 2010, Smurfs' Village was one of the first freemium games on iOS to cause controversy for its use of in-app purchases, as parents complained their children were buying its Smurfberries virtual ...
There's a big gap between a young child's love of smart devices and most parents' grasp of what games are good enough – or appropriate – for them to play with. While devices like the Fire HD 6 Kids ...
Hypercasual games have seen unprecedented growth over the past year. Using the average lifetime value of hypercasual players based on data from ironSource’s platform on user level revenue, we estimate ...
Games like Clash of Clans and Candy Crush Sagaget a lot of media attention because most journalists have played them. Less covered as it's much more difficult (and expensive) to play in is Machine ...
This piece originally appeared in GameDiscoverCo game discovery newsletter, written by 'how people find your game' expert and GameDiscoverCo founder Simon Carless, and is a regular look at how people ...
Update: EA has now released a statement reversing its decision to close down Rock Band. "Rock Band for iOS will remain live - the in-app message users received ...
The "Games" category represented 85 per cent of all IAP revenue generated by the Windows Store in Q4 2015, with "Puzzle & Trivia" the most lucrative sub-category. Microsoft released data yesterday ...
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